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Contents

Standard

You can use the Standard Palette configuration panel to control the how the colors are generated for the Displays you create.  In order to understand how the effects apply, you need to know a little bit about how colors are created on the computer. Each pixel (picture element) on your screen is composed of certain amounts of red, green, and blue. On the computer, these amounts can vary between 0 and 255. By mixing the amounts of red, green, and blue in a particular pixel, you can produce just about any color in the visible spectrum. The purpose of the palette configuration panel is to allow you to control how the red, green and blue will be mixed.

Each of the three color guns (red, green, and blue) can be configured independently of the other two. This means that you can apply different effects to each of the guns to produce a wide variety of colors when the effects are combined. In order to control which gun you are editing the settings for, you use the three push buttons in the upper left. They are labeled “Red”, “Green”, and “Blue”:

Color Gun Selection

These control which color guns you are editing.

  • All - If this button is depressed then setting changes are applied to all of the color guns.
  • Red - If this button is depressed then all setting changes are applied to the red color gun.
  • Green - If this button is depressed then all setting changes are applied to the green color gun.
  • Blue - If this button is depressed then all setting changes are applied to the blue color gun.

Color Effects

Control how the palette engine generates colors for the color gun you’ve selected.

  • Ramp - Generates intensities that start out bright then fade to black. You can control how quickly the fade to black takes place by using the “Ramp Frequency” control.
  • Fade - Generates intensities that will start out black then brighten and then fade to black again. You can control how quickly the fade takes place by using the “Fade Frequency” control.
  • Smooth - Generates smooth, even, intensity transitions.
  • Coarse - Generates intensity transitions that contain random localized intensity fluctuations.
  • Blackout - Will set the intensity to 0.
  • Random - Will randomly pick one of the previous color effect options.
  • Custom - Intensities will be taken from the custom palette created in the “Custom” configuration panel.

Control Settings

Use these to configure how the color effects are applied.

  • Brightness - This will scale all of the intensities for the selected color gun. A value of 50 would indicate that all values will be reduced by 50%.
  • Color Frequency - This control how quickly the selected gun will vary in intensity.  A high value will produce faster, more hectic, intensity transitions while lower values will produce smoother, more gradual, intensity transitions.
  • Fade Frequency - If the “Fade” color effect is selected, this will control how fast the fade takes place.  Larger values produce quicker, more compressed, fades.
  • Ramp Frequency - If the “Ramp” color effect is selected, this will control how fast the fade takes place.  Larger values produce quicker, more compressed, ramps.
  • Duration - This controls how long (in seconds) the set of settings for the selected gun will last before a new set is generated. When a new set of settings is generated, the old settings are morphed (or interpolated) into the new settings (this produces smoother transitions between settings). You can control how quickly the interpolation occurs using the “Morph Rate” control documented below.
  • Cycle Rate - This controls how much delay (in milliseconds) there is between palette animation frames. Lower values will cause the palette to animate faster. At the present, only the “Red” gun is used -- its value is applied to green and blue. 
  • Event Rate - This controls how often an event will take place for the selected gun. Events include things like changing the direction of animation or changing the frequency of the intensity transitions.
  • Direction - This controls whether the colors will animate forwards or backwards and how fast they will animate in that direction.
  • Morph Rate - This controls how quickly the transition from one set of palette settings to another will take place for the selected gun. A lower value will produce more gradual transitions while a high value will produce faster transitions.
  • Intensity - Like the brightness control, this will scale the intensities for the selected color gun. The difference is that the “Intensity” value is only applied to the intensities generated in the current frame of the animation rather than all the intensities (as brightness is).

 

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