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Synthesoft Flashback [ Beta update 12/28/2021 ]

Flashback is a real-time, audio-responsive, generative art engine with a user interface that supports on-the-fly editing. It comes with dozens of configurable color and pattern generators with parameters that can be set, randomized, or be driven by audio or periodic wave forms.   It supports saving/loading of presets, editing of custom color palettes, and quite a bit more.  It uses a standard Windows installer and can be removed through the Windows Apps and Features interface.

The only system requirement is Microsoft Windows 10 or Windows 11 (x64) but faster systems will support higher frame rates at higher output resolutions.  

Flashback is user-supported software.  It's free to download and use but, if you enjoy using, please consider contributing to additions and improvements by becoming a patron.  I post release announcements and information about new features via Twitter @Synthesoft

Flashback now has a shader module that supports fragment shaders like those found on ShaderToy and GLSLSandbox.  At the moment, shader support is limited to simple shaders that are referenced by filename.  In the future, these may get moved into the preset files so that multiple versions of the same base shader can use parameters from the user interface in different ways.  I've included a primitive shader editor/tester for those who want to port shaders from other sources into Flashback.  Did I mention it was primitive?  I'll be improving it in the future.

I'd like to thank David Hoskins for allowing me to include a selection of his shaders with Flashback.  You can see more of his work, including the original versions of the shaders included with Flashback on his ShaderToy page.

Unlike previous versions of Flashback, this version requires driver support for OpenGL in order to run presets that contain modules that use OpenGL (KOB Animator & GLSL Shader). 

News/info about recent updates.

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Flashback UI   Flashback UI

 

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